
XP - How many Experience Points the user has to level up.AP - How many Action Points the user has/the maximum Action Points the user has.HP - How many Hit Points the user has/the maximum Hit Points the user can have.Weight - Shows how much weight the user is carrying/the maximum that the user can carry without over-encumberment at any time.EFFECTS - Effects: additional bonus effects the item provides while equipped, e.g.VAL - Value: how much the item can be sold for.WG - Weight Gain: how much weight gain the item adds while being carried.DR - Damage Resistance: how much damage resistance the item adds.DAM - Damage: How much damage this weapon deals.Ammo - Gives details on the types and amounts of ammunition that the user is carrying.Misc - Shows any items that do not fall into any of the above categories.Aid - Shows any food or medical items the user is carrying.Apparel - Lists the clothing the user is carrying and, similar to weapons, gives the option to repair them.
Weapons - Lists all weapons that the user is carrying, and allows them to repair. (points are not given for ears not sold to Daniel Littlehorn)ġ point per corpse eaten using the Cannibal perk.ġ point per visit of the Mysterious Stranger. General - Gives a rough indication of the user's Karma level and gives various interesting pieces of information about the user and their actions.ġ point per Main or Side Quest successfully completed.ġ point per World Map location discovered.ġ point per human or non-feral ghoul killed.ġ point per animal, insect, or feral ghoul killed.ġ point per computer successfully hacked.ĭrugs counting towards this statistic are: Jet ( ultrajet), Buffout, Mentats ( Berry Mentats, Grape Mentats, Orange Mentats), Med-X, Psycho, beer, wine, whiskey, Scotch, vodka, moonshine and Nuka-Cola Quantum.ġ point per disarmed mine (excluding your own).ġ point per successful planting of a mine or grenade during pickpocketing.ġ point per custom-built weapon you have created.ġ point per person or non-feral ghoul successfully mezzed with the Mesmetron.ġ point per person killed using the Mister Sandman perk.ġ point per punch landed using the Paralyzing Palm perk.ġ point per robot deactivated using the Robotics Expert perk.ġ point per ear turned in with the Contract Killer perk. Perks - Displays a comprehensive list of the user's perks. Skills - Displays the user's skill levels as well as indicating positive(+) or negative(-) effects on them.
information as well as indicating positive(+) or negative(-) effects on these levels.
S.P.E.C.I.A.L - Displays the user's S.P.E.C.I.A.L. EFF - Effects: Displays effects of currently equipped clothing, radiation level, chemicals the user has ingested, the well-rested function, any addictions the user may have as well as any crippled limbs. RAD - Radiation: Precise reading of user's radiation level using internal Geiger counter and options to administer Rad-X and RadAway as necessary. CND - Condition: Status of limbs, number of stimpaks, and enables directional application of stimpaks to crippled areas or to the body as a whole. Status - Displays the user's condition, radiation levels and any effects that are currently active. The display color must be changed through the pause menu rather than the Pip-Boy itself. The four colors available are amber, blue, green and white. A user can set their color preference for the display. Its screen doubles as a flashlight for fixing visibility issues in dark or obscured areas (enabled by holding down the Pip-Boy button).
It also includes a Geiger counter and a radio. This multifunction device has been programmed by Pip-Boy developers to display the wearer's stats, area maps, inventory and item properties. The Pip-Boy 3000A is worn on the character's left forearm. The player character is equipped with the Pip-Boy 3000A it is indicated that there are other models in the 3000 line, with A being one of the oldest.