
It can be used for both large scale and small scale fluid simulations. It is easy to use and has a good compatibility with almost all major 3d platforms. Silly but important e image below :Ĭheers. Realflow is an award winning plugin considered as an Industry standard, basically used for simulating fluids. One last thing, Sometimes is good to zoom out in order to find the exported particles if they are not visible ', I know it is awesome and truly support particles, more 400 bucks on our budget. Acclaim back in the days even had their logo animated in the game. So: Probably anything from Photoshop to 3D and After Effects and anything alese inbetween. Ive seen 'AAA' games that had only static images and Ive seen some that had really complex animaitons.
Realflow 2013 splash download#
Well ,it is possible,and I did, scene is enclosed.īut I've meshed it first with Thinkbox frost,I've decided to share the exported alembic file (from the free japanese one yes!)Īnd the clarisse 1.5 scene as well, to make it sparkling clear, that it is possible.įrost is a great tool, even thougth you can mesh particles with PFflow all the same, theoretically.ġ) Sending attached to be downloaded, the exported frost file ,in order to achieve the RF sim:Ģ)The clarisse project scene, here is the download link, it explains itself, you'll need the ABC file above:ģ) and also a sky jpg image I've used, here is the link :Īlso RF 2013 released a new version with real Alembic support and gotta check on thatĪnd maybe skip Max 2014 export Alembic mess On topic: AAA companies make their splash screens with whatever suits their needs. this way, any non supported particle effect will be baked in max and rendered the same way in Clarisse (internally, when Max Scanline, Vray or Mental ray render particles, it use littles cards or spheres scattered on the particles vertex. ), then export the polygonal result in an alembic file. A small test I did to try out the hybrido splash and foam in realflow 2013 ,the render is done in arnold. a Honey test i did in realflow 2013 to test viscocity. if not, the best way is to scatter objects on particles in max (sprite cards with UVs, small boxes or spheres. Simple Test I did for Morph And Melt Water in realflow 2013. make sure your alembic exporter support particles (exocortex crate, native houdini and maya exporters for example.) If you dont' get your particles in the abc files : You can use them to scatter objects (little spheres for example) and get your foam effect.
Realflow 2013 splash software#
any animation software which can read RF particles and export alembic files), export them using your alembic exporter, then import the alembic files in Clarisse : you will get an ABC point cloud object for each particles emitter. The usual way is to read your realflow particles animation in Max (or Maya, houdini. The right way to import particles is from an alembic file. Tried to use point file, but didn't work for me.
Realflow 2013 splash how to#
Actually I didn't understand how to import particles from a 3d app into clarisse at all.
